We play in a "Head-to-Head, 14 team, 5x5 Category, Mixed, Keeper League that is mildly deep".
Managing the team can be done in 5 minutes per day or 20 minutes at one time on Monday morning or Sunday night. You go to your "My Team" page and move players into positions so that as many players as possible are playing. Then move to the next day and do the same thing. It is vital that you move your Starting pitchers into the SP or P slots for the days they are actually pitching. This is indicated by a blue PP next to the pitcher's name. It is also vital that you don't exceed 8 starts for the week. See below for more details on that.
This most unique rule to our league is the way we handle the maximum and minimum starts per week. Instead of relying on the ESPN system to enforce that rule, we use the honor system. The reasoning behind this is that we think 8 means 8. In the ESPN system, 8 means, "If you don't reach 8 by Sunday morning, you can add as many starters on Sunday as you are able to". That, of course, leads to lots of pitcher streaming, which degrades the quality of the league.
For most weeks the maximum number of starts is 8. The exceptions to that are the first week of the season, all-star week, and sometimes the very final week of the playoffs. Please refer to the box-score of your matchup to find out the specific maximum number of starts for those particular weeks. Please also note that the minimum number of starts is 4.
When someone does go over the limit, it causes great pain for Ron & Rich. If the extra start changes the outcome of the match, then we need to set up an alternate web-site that contains the actual standings and refer to that throughout the remainder of the season to know the real standings. We then need to manually adjust things for the playoffs. So, please try very, very hard not to exceed the limit. It is also nice if you can help police your opponents and everyone else. If you see someone is going to exceed the limit, please contact them directly or contact Kiho, Ron, or Rich and we will try to contact that person.
A good mechanism for avoiding problems is to hold off on managing your Sunday starters until Sunday morning. It is also helpful to count your starts at the beginning of the week and to adjust your lineup accordingly. Also, when viewing your box score, take a moment to check on your opponent.
In the unfortunate circumstance that someone does exceed the limit, we remove the most recent (as indicated with the time of the first pitch thrown in the game) start from the matchup. If we cannot resolve the difference in start times, then, in true baseball tradition, we will flip-a-coin to determine which start should be removed.
The league works best when everyone partipicates to the fullest. We do understand, however, that things come up in life and that it is not always possible to manage your team. That said, at the very bare minimum, you are expected to replace your injured players. In most cases, there should never be an injured player in the lineup for more than a short while.
Beyond the bare minimum, it is generally expected that people will manage their starting pitchers enough so that the minimum of 4 starts is always met. Also, it is really, really, important that this is kept up for the entire season. During those final weeks when several people are trying to make a single playoff spot, it can be really infuriating when one of those folks wins 10-0 due to lack of participation of their opponent.
Of course, just about everyone in the league goes far beyond the minimum participation levels. It really only takes 5 minutes per day to be somewhat competitive.
Important league announcements will be sent through email.
For most other communication, we use the leage message board. As such, it is a good idea to check in on that occasionally while performing your team management tasks. Also, if you have any questions about how things work, the league message board is the absolute best place to ask those questions.
To email everyone in the league, you can send an email to baseball@goodhumans.net.
In the unlikely case that two teams finish the season with the exact same records, we use the aggregated head to head matchups between the two tied teams to determine the final standings. For example, if Lights and Crashers are tied, and in their first matchup of the year, Lights won with a score of 7-2-1, and, in the second matchup of the year, Lights lost by 4-5-1, we add those results together and get Lights winning by 11-7-2. This differs from the ESPN model which would consider them still tied. When that is the case, we will manually intervene and correct ESPN.
In the case that the aggregated head-to-head matchup is still a tie, we flip a coin.
For obvious reasons, ties during the playoffs are much more common than ties in the standings after 21 weeks. We still determine the winner of the playoff match using the same aggegrated results of the prior head-to-head matchups. This can often lead to manual interventions. If the agggregated head-to-head matchup results still produce a tie, we revert to comparing the two teams' overall regular season records. In the extremely unlikely case of that still resulting in a tie, we flip a coin.
Our waiver order is set to equal the draft order after the draft has completed. ESPN will initially have it set as the reverse, but we will manually change that. In the case that we forget to do that or there is some other user error, as has happened in the past, we'll just go with what ESPN has set.
The winner of the pool will be the team that finishes in the highest position at the end of the playoffs, based on our custom playoff tiebreaker. With 10 teams in the pool this year the possibility of none of the teams in the pool making it to the playoffs has moved from improbable to impossible.